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We are delighted to announce that we have been awarded a prestigious AHRC research grant, for over £500k, to investigate how accessible current music production studios are for visually impaired musicians.
Read the summary here.

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We have been awarded the Queen’s Vice Chancellor’s Prize for Research Innovation 2020 !!!

Our team received this prestigious prize for our continued commitment to working together with disabled people to identify more accessible and open ways to designing music technologies. Through innovative design research, our team has opened up novel ways of thinking of how we make music and how disabled people access new technologies to perform music.
This prize specifically recognised our agenda-setting research in designing virtual reality (VR) instruments that have benefited disabled musicians in Northern Ireland, and that have changed our own ways of thinking about music and musical instruments.
Re-thinking what a musical instrument might look like, how it may be played and accessed has been the driving force behind our novel ways of designing technologies.
The Vice Chancellor recognised how our research addresses new challenges of the next generation of immersive experiences in music performance and disability, while posing the question of how we better understand and share experiences of disabled musicians and how innovative design models can lead to better inclusion of disabled people.

Queen’s announces the prize winner!

 

OUR MISSION STATEMENT

We believe that music, performance and improvisation are powerful mediums for expression and communication across difference. Performance can give a voice to individuals in society who are marginalised and remain silent because their language or mode of communication cannot be heard.

If we are to achieve a humanistic society where human dignity is respected and cherished, inclusion is an important attitude and spirit to be cultivated in the hearts and minds of each person.

For this purpose, our team is committed to research activities that promote:

Social inclusion through creative performance practice

Accessible and enabling technologies

Challenging dominant assumptions or exclusive identities